Overall though, you will have just pulled off the impossible and ended a war years in the making, and gain both the Geth and Quarians for your cause. If you started with Mass Effect 3 and want to use this ceasefire option, you'll need to use the Genesis 2 DLC comic at the start and make very specific choices, which will give you enough points to have a shot at passing the both of the checks listed above.
Mass Effect 3 Wiki Guide. Last Edited: 18 Sep pm. Not even being in a locked-in Romance with Tali will prevent her from killing herself in grief. Legion needs to have been activated in Mass Effect 2 and survived the Suicide Mission so that they can be present in Mass Effect 3.
The Geth VI does not count. If Tali was exiled, or you presented the evidence, you get no Points. This point is NOT counted if you had to pick one and patch things up afterwards. Persuasion: Genesis 2 If you started with Mass Effect 3 and want to use this ceasefire option, you'll need to use the Genesis 2 DLC comic at the start and make very specific choices, which will give you enough points to have a shot at passing the both of the checks listed above.
First, when debating how many Squad Mates to recruit, you need choose "Take your time. Recruit all", which means that both Tali and Legion join the squad and survive the Suicide Mission, helping you pass the first check.
Second, when debating about their conflicts, you'll want to pick "Resolve the conflicts". This will have two effects: In Tali's Loyalty Mission, Tali will be cleared of treason without the use of the evidence against her father.
Third, when debating whether to go through the Omega -4 Relay immediately after the Normandy 's crew is abducted, you'll want to choose "Prepare ship and team". While this sacrifices half of the Normandy 's crew, it will ensure that Legion will survive into Mass Effect 3, which is part of the first check. Was this guide helpful? With four Paragon or Renegade bars, you can either force or charm them to reconcile.
DO NOT take a side with either. Assign either of them to HACK the doors, which they'll easily accomplish provided that they're loyal if they're not, they die. During the biotic bubble phase, choose either Samara or Jack to maintain it, as any other biotic Miranda, for example is too weak to keep the shield up for long. Should the shield fail, Tali or Legion will be overwhelmed by the Seeker swarms if you have either on your fire team.
Once you get to the Quarian homeworld, do ALL of the missions. One of them tasks you to find Admiral Koris, the leader of the Quarian civilian fleet. Do that, and you'll have to protect the Admiral with a cannon on the shuttle as he escapes a squad of Geth pursuing him.
Eventually, he'll return to the civilian fleet, which would've panicked otherwise and been destroyed by Geth ships without him aboard. He will also help back Shepard up during the last big choice. Now, for the final choice. Provided you did all the Rannoch missions and everything else in ME2 , you will have enough Paragon or Renegade points to save both races. Move towards the elevator, but be ready.
When the elevator lowers, a Geth Prime will be riding it; eliminate it, and the two Geth Rocket Troopers that drop down, before boarding the elevator. There's a Med Kit to the right of the elevator.
Ride the elevator up to the next level and be ready for a fight. Three Geth Primes will be standing with their backs to you: one on your left, one on your right, and one straight in front of you. If you don't have weapons effective against heavily armored targets, grab the Geth Spitfire in front of you, but be aware that this weapon has to "spin up" with sustained fire to do maximum damage, and Geth Primes are very good at stunning you with their various abilities and attacks.
If the first Spitfire runs dry, there will be two others to your left and to your right. Get quickly into cover, which initially is basically limited to right in front of you coming out of the elevator. It's a good idea not to bunch up too tightly with your squadmates as both Primes and the drones they summon have stunning area-of-effect attacks that can hit you if they hit your squadmates in close proximity.
Tip: Using Tali's Sabotage ability on one of the Primes will give you a brief lull during which none of the Primes should be able to hit your squad.
Use that opening to unload everything you've got into any Prime in sight even if it's the one you just hacked, as eliminating even one Prime will make the remainder of the fight much easier to handle. Be ready to use First Aid to revive any squadmate that goes down in this fight, and keep using Tali's Sabotage to reduce the amount of fire coming your way. After eliminating the three Geth Primes proceed to the nav-point. Shepard will now produce the targeting laser and equip it as the active weapon.
Designate the target by holding down the trigger and making sure that you stay outside of the blast zone, marked by the blue circle. Note that the target is in front and below you, and not where the objective points.
Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole. Legion tells Shepard that it has acquired transport. Sprint to the geth ship. Warning: If you don't get there in a decent amount of time, the Reaper will fry you. Shepard will get on top and man the turret while the squad gets inside with Legion piloting.
With the ship on the move, target the Reaper off to the left of the ship while Shepard calls in for an orbital strike. Note that you don't actually have to target or fire at the Reaper; eventually, the vehicle will be at a safe distance and Shepard will yell that they are clear over the comm. When the orbital strike hits, the Reaper goes down temporarily while Shepard orders EDI to sync the quarian fleet to the Normandy's targeting systems. Determined to take down the Reaper, Shepard stays back while Legion retreats to a safe distance with Shepard's squad.
Move to the center of the plateau and aim at the Reaper. A set of rotating targeting circles will appear, approximately centered on the Reaper's firing chamber the red "eye". Begin targeting the Reaper by aiming and holding down the trigger. The Reaper's first beam will not be targeted at you, being directed at the sky above, giving you ample time to figure out what to do.
Note: If, for some reason, you hold off from firing, Admiral Gerrel will complain about losing the fleet. Once the orbital strike hits, the Reaper will move closer and begins to deploy its beam cannon at you. Be prepared to dodge to either the left or the right.
Once the beam has sliced past you, the circles will appear again. Only during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you will need to complete three additional strikes on the Reaper Destroyer while dodging its beam.
It will move closer to you after each strike. The key to surviving this encounter is to know that, rather counter-intuitively, you don't lose your targeting progress if you have to stop aiming and dodge. Pull up the targeting laser and you'll discover that your firing solution is where you left it and can be resumed.
Also note that moving while using the laser pointer causes the target acquisition process to go much slower. The other key is that the Reaper's aim is based on what you are doing when it starts firing, so if you make sure you're standing still until the beam appears, it won't "lead" you as much.
Note that on Casual difficulty, you don't have to do this twice. As soon as the beam touches ground, sprint to the side, turn, and fire. The Reaper will finish the attack, recharge, and try again. It won't make it.
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