What is nui addon




















Addon Info. Change Log Other Files Add Favorite. It's a no-win. Hopefully there will be less issues with the taint than there was with the location of the frame. Shaman to cooldowns thanks Belechannas Of particular note to Druids Instead, by default, the Boomkin form will use your main caster bar and the bottom right bar on the dashboard can be used for other things now.

Ultraxion fights should now work great. However, if you have it installed it is recommended you remove it as it is no longer needed. This change will cause the player character to appear lower in the world frame than it did in earlier versions of nUI This should correct issues with both BNet and whisper frames as well as the auto- join guild recruitment channel.

This change addresses a problem in starting Skada for some users. I do not know if this is the only bug related to that problem, so it may not be fixed for everyone. We'll see. Hoping it is. Feedback is requested. By default nUI only sets the size and location of the frame once when the player logs in on a character for the first time This option allows them to reset the location to the nUI default at any time after the initial login.

Still need to add a GUI panel for the player to use to change fonts in-game. Any spell which can be cast, is not in cooldown and is not active on the target or yourself is displayed at full brightness.

Note that you cannot use an opactity of 0 as that does have special meaning to the action button logic. If the spell is on cooldown but is not currently active on the target, the cooldown time remaining is displayed in yellow until the last ten seconds of the cooldown when it shows in red. A visual explanation of the color scheme can be found at nUI's support forum By default this feature is enabled. This option turns that timer feature off. This option will turn that display on and off.

This option can be used to turn that display on and off. Cooldowns are now displayed in yellow until the last 10 seconds of the cooldown, then the become red, as before. However, regardless of whether or not there's a cooldown on the action, if the spell associated with the action button is active on the current target, the time remaining before the spell expires is displayed in bright blue cyan counting down to zero.

This should also address an unreported taint bug, as well. You can e-mail me at kscottpiel gmail. The two key items in the bar are the GCD and the latency bar. The GCD is critical Learning to time your spell casts will actually improve game performance over spamming. The latency bar is the most valuable to you in terms of getting the most bang for your buck when casting spells. In short, if you know the delay between when you click to cast a spell and when Blizzard becomes aware of your click, then you can actually cast your spells early and get away with it.

That is what the latency bar is for. Presuming the GCD has expired, if you watch the latency bar you can actually start your next cast the instant it finishes even though your last cast appears to still be underway. You make your next cast based on when the blue latency bar finishes rather than the actual casting bar. Using this casting strategy will actually allow you to squeeze off more casts in less time than without the latency bar.

This bar is made up of four components At full health, the player health button is to the far left edge of the bar and the target health button to the far right The first one to the middle loses! At a glance, both buttons show their health as a percentage of their maximums. The key button is the relative health button at the bottom of the bar.

When the button is at the center of the bar, then the player and target have the same relative health. A relative health of means the player is at full health and the target at or near death in which case the bottom button will be to the far left of the bar and the bar color will be bright green.

A relative health of means the target is at full health the player at or near death and the bar will be colored bright red. If both the target and player are at near equal health as a percentage of their maximums, the button will be at the center and the bar colored yellow.

This panel is intended to give you easy access to information while preserving valuable display area. The panel is controlled by the information mode button located directly below it at the bottom left corner of the panel. At a minimum, the information panel contains your battlefield minimap, the normal minimap and your combat log.

UI Components Interactive components for layout and user interface, such as buttons, table view, text controls, image view, flex container, slider, and video view. Animation Allows objects to move around and change their properties for a specified duration. Resources Provides several ways to handle resource images. Forms XAML. The following are some reference applications: You can scroll this table. Previous Attach Panel. Next Layer.



0コメント

  • 1000 / 1000