Type: Spell Stray Lambs is a legal spell that almost matches the banned Dandylion monster in usability. When activated, you special summon two Lamb tokens in defense position. However, you can't summon other monsters the turn you activate Stray Lambs.
This admittedly significant drawback is somewhat alleviated by several things you can do even with Lambs: you can still set a monster the turn you activate it, and unlike some tokens , once your next turn arrives, you can use any remaining livestock as fodder for a tribute, synchro, fusion, or link summon. If nothing else, they make good defenders and will absorb two hits. A useful card, but I really wish it was quick-play, which would let you activate it on your opponent's turn and avoid the summoning restriction.
Type: Monster Some of the best spirit monsters in the game not to mention ritual , these two share a slot because they're identical in terms of token production. Nice effects, but for our purposes, we're interested in the Peacock end of turn abilities: both Shinobaron and Shinobaroness will bounce back to your hand, but will special summon two Shinobird tokens to your field, each counting as a level 4 winged-beast monster with ATK and DEF. These tokens wield higher battle stats than most imitation monsters, you get two at once, and their level of 4 helps synchro summon higher level monsters than typical low-level tokens.
Type: Spell Void Expansion serves as a field spell, a powerful magic card that each player can only control one of at a time. When summoning Infernoid monsters, Void also lets you banish monsters you control as tributes in addition to those in your graveyard, and it prevents your opponent from attacking or targeting any Infernoid you control, except for the one with the highest ATK stat.
You can see how crucial Void Expansion is to an Infernoid deck, but its free monster token each turn is surprisingly beneficial to all builds. With no pesky tribute errata, you're welcome to spend your token for tribute summons or other monster castings, or simply keep it in defense position for an extra blocker. If your deck doesn't already contain a field spell, Void Expansion offers a free monster every turn, perfect for high-level archetypes like Monarch, Dark Magician, or Blue-Eyes.
Type: Monster The Mecha Phantom Beast series entirely revolves around tokens, and one particular machine member shines even outside its clan. Draossack is a rank 7 xyz monster, resting dormant in your extra deck until you can call it by attaching two level 7 monsters you control as material. Luckily, unlike several xyz monsters, Dracossack accepts any and all level 7s, making it easy to play. While you control at least one token, Dracossack can't be destroyed by battle or effect, an excellent shield, and it can once per turn tribute any Mecha Phantom Beast including your tokens or even itself to target and destroy one card on the field.
You can even destroy your own units if you wish, perhaps to activate effects like that of draw-engine Supply Squad. Type: Trap This fearsome continuous trap lets you special summon a Synthetic Seraphim token immediately after a counter trap is resolved. As icing on the cake, Seraphim works when either player activates a counter trap, so if your opponent's running common negations like Solemn Judgment, they'll be playing into your hands by fielding you a monster whenever they activate their hidden surprises.
Finally, remember that counter traps operate at spell speed 3, which basically means they can only be responded to by other counter traps, rendering your opponent unable to chain quick-play spell or monster effects and letting your counters trigger unhindered. However, they can't attack or be used as synchro material.
You're also running Ojama Red in this build for that exact reason. Most Ojamaenthusiasts leave Ojama Red out of the Ojama vernacular, but Trump Witch makes a very compelling argument for its use. It's an efficient way to get multiple Ojamas to the field when you don't have Ojama Country. Let's pause for a moment and look at the deck list so you've got the full picture, and we'll pick up the conversation on the other side.
Also included is Loukas's favorite Tuner, Junk Synchron. While I'm not as cavalier about Junk inclusivity as he is, Junk Synchron 's worth it here. One of the biggest hallmarks of the Ojama strategy is effing with monster stats thanks to Ojama Country , and Junk Synchron opens the floodgate with a pair of useful Synchro monsters that help to take advantage of that. Frozen Fitzgerald can literally be used in no other deck, and it works very well here.
In Yu-Gi-Oh! Power of Chaos: Kaiba the Revenge , Token cards are yellow like Normal Monsters , while their artwork is a recolored TCG artwork of " Spellbinding Circle " colors are distinguished by their names and attributes.
Wiki Explore. Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. Flip Gemini Union Spirit Toon. Before Yu-Gi-Oh! From these series onward in the respective games, some Token cards have different names or card text. Synthetic Seraphim Token. Token Tuner Monster " Swordsoul Token ". If you have any issues or find any bugs, be sure to let us know on Discord! Jump to: navigation , search.
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